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3D GAME BUILDING

The concept of the game was to create an obstacle course and basic predetermined journey across a fully computer generated environment. The game included many ‘Easter-eggs’ and humorously themed interactions. The computer generated environment/setting was loosely based on a configuration of numerous New Zealand cities altered though Unity and the Google Sketch-up warehouse. The animations were all scripted by Unity coding and built-in programming.

The game was developed entirely using Unity (Unity3D), https://unity3d.com/

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